![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Home |
Schedule |
Catalog |
Links |
Us |
Us |
Land |
CB Crier |
|
The CB Crier Archives |
![]() |
![]() |
||
Crystal Beach Amusement Park, Ontario, Canada
Crystal Beach was one of those wonderful traditonal amusement parks that evolved through its long history as Western New York's and Southern Ontario's Playground into a premier amusement park. Nearly everyone who lived within 100 miles of the park, enjoyed it's summer offerings every year. Many companies and schools booked their annual picnics at Crystal Beach. There were Community Days when folks from specific neighborhood areas of Buffalo arrived at the park en masse via the Canadiana steam ship or bus. Crystal Beach was known for its scream machines. In the early days it had a state-of-the-art Figure 8 roller coaster that really gave early 20th century patrons a thrill. That roller coaster was replaced by the Backety-Back Scenic Railway. It was a breathless ride that cummulinated on an upward sweep of forward track that stopped in mid-air. While the train made its way up this small hill, a switchman switched the track below. When the train rolled back down, it rolled onto the new track and coasted in a different direction. The side-friction Giant Coaster, known as the "yellow coaster" to many park patrons, debuted in 1916 as a "smooth, fast ride." The Giant provided a fun and quick ride for the next 73 years. The Cyclone roller coaster was the most terrifying roller coaster in the world. Built in 1926 by famed coaster builder, Harry Traver, it was ahead of its time. This diabolical ride rose 96 feet above the midway and dropped passengers down a spiral dip "into hell." The double helix was so sharply banked it was mistaken for a loop. When the train entered the figure-8 element below the station it could be heard throughout the park. The only straight piece of track on the Cyclone was in the station. High maintanence and low ridership ended it's 20 year career, but the Cyclone lives on. The Comet landed at Crystal Beach in 1948 and most of its steel came from the Cyclone. Stretched along the shoreline, the Comet gave riders plenty of thrills and chills on its 14 rolling hills. It's lakeside location added fear to the ride as passengers had a bird's eye view of the lake bottom from the top of the 96 foot lift hill. Crystal Beach also had plenty of flat rides, a lovely handcarved carousel, a miniature train ride, a fabulous dark ride and unique fun house. It's shady grove was the perfect place for picnics and its kiddieland was a delight for youngsters. With the cool Lake Erie breezes, a golden beach and rolling surf to swim in, Crystal Beach was the perfect place to spend a hot summer afternoon. To read more about Crystal Beach's history and rides, see our on-line catalog for the book, Crystal Memories: 101 Years of Fun at Crystal Beach Park. ![]() Attractions of the Month Knoebels Haunted House For several years, Knoebels Haunted House has been in the top 5 of Amusement Today's Golden Ticket Awards. In 2005, it was voted number 2 by amusement park, roller coaster and dark ride enthusiasts. In comparison to many of the newer dark rides being built today, the Haunted House is definately low tech. The stunts and gags certainly made Great Grandma jump in her seat when she was a girl and those same tactics still spook new generations today. Knoebels has become famous for recylcing and preserving historic rides and the Haunted House is, at this time, one of its finest achievements. It was built in-house using ideas and parts from dark rides purchased at auctions. Some of the visuals were created by Knoebels staff and some from an Ohio firm. Even the trusses of the structure were salvaged from a Lancaster, PA roller skating rink. The ride opened in 1973. Surprises abound within the twisting corridors and dark rooms of the ride. A favorite among many riders is the Skull Room with its dozens of green glow-in-the-dark skulls floating around the room as the car rolls past. Getting from room to room requires the car to bang through swinging doors and riders aren't sure what awaits them on the other side. Startling stunts never fail to make riders scream and jerk in their seats. Slamming doors, blasts of air, bright lights and spinning illusions are a few of the fun and scary things riders can find in Knoebels Haunted House. There's only one way to find out more about this ride. Go to Knoebels and ride it! Boo!
Crystal Beach debuted its Laff In The Dark ride in 1936. Although park owners had been planning on the addition of a dark ride since 1932, the Great Depression kept those plans from coming to fruition because of a lack of money. Finally, things began looking better and the park spent the money for the new ride. The former bowling alley building was used to house the ride. It's exterior was decorated in an oriental design, changing the Victorian towers flanking the building into pagodas with curling accents at the roof line. Inside were funny and scary stunts like Popey and Whimpy, a flying witch, dancing skeletons, and a man's head in a bathtub. Ceiling stunts included 80 inch thick thread, balloons and rubber bands that brushed against riders faces and heads. The cars headed for dead ends and collisions like the brick wall and an oncoming train, but a sharp turn of the track took riders out of harm's way. Wooden blocks set in places alongside the track tricked riders into believing their cars would tip over. There were plenty of sounds too, spooky, funny and loud. As the years passeed stunts changed inside and the track was shortened. Some of the trick track was removed. Still, Laff In The Dark provided fun and entertainment for many riders both young and old. Those not brave enough to ride enjoyed the mechanical laughter of Laughing Sal and the out-of-tune piano playing of the skeleton known as Charming Charlie. Both of these odd figures resided within each of the ride's towers and were part of the ballyhoo used to draw riders to the attraction. Laff In The Dark was purchased by a single bidder during the auction in October 1989. Several of the cars were sold to other people after the fact. Laff In The Dark is long gone, but its memory lingers on. Enjoy a glimpse back at this fun scary ride in the video, I Remember Crystal Beach, now available through our online catalog and hear Sal laughing again. Ha,Ha,Ha,Ha. ![]() ![]() Where Is It now? When Crystal Beach closed in 1989, Charley Wood, then owner of the Great Escape Park in Lake George, purchased the Comet at the auction for $210,000. The bidding was fast and furious between Charley and officials from nearby Darien Lake. Charley won the Comet, a great moment for him. He had been a young man when he first rode it and was well versed in its reputation. Winning the ownership of the Comet meant the arrival of coaster enthusiasts from all over the world to his park. Charley also owned local park, Fantasy Island at the time. While he negotiated with the people of the town of Queensbury to erect the Comet at Great Escape, Charley hired people to take down the Comet and truck it across the Niagara River to Fantasy Island on Grand Island, NY. It remained stacked up in the field behind the parking lot for five long years. As time dragged on, the steel began to show signs of rust, the trains rotted and small wild animals made their homes in the leather seats. Many feared the Comet was lost forever. Many believed Charley was dragging his feet in putting up the Comet and until he sold Fantasy Island, they hoped the Comet might still be put up at the Grand Island park. The real reason for the long wait for the resurrection of the Comet was the zoning laws, noise and environmental issues the town of Queensbury used to fight Charley in putting up the roller coaster. Then, in late fall of 1993, word leaked out that the Comet was going up at Great Escape. Concrete footers appeared in carefully laid rows at the far back of the park. Flatbed trucks hauled the Comet parts across the state and soon the steel supports were seen stacked in an open field near the site. Throughout the winter workers raised the Comet. The steel was still strong. The rust was removed and primed. In near blizzard conditions and freezing temperatures the Comet was reassembled. Douglas Fir was trucked in from British Columbia and was used for the track bed. Steel rails were bent to the configuration of the track. Charley Wood said the Comet was the "world's largest erector set." The Comet was put up exactly as it had been at Crystal Beach except for an extra 15 feet out of the station, a necessity because of the lay of the land. Coaster Enthusiasts made suggestions for the station queues. The station's roofing suppots were the same as they had been at Crystal Beach without the art deco. The lattice work steel had originally been used on the Crystal Beach Cyclone roller coaster as was most of the support steel, including the lift hill. The greatest controversy came when Charley wanted to purchase fiberglass trains to replace the original Philadelphia Toboggan Company (PTC) trains that were too rotted to be restored. A loud protest rang out among coaster enthusiasts. Over 1200 signatures were collected on a petition for new, heavy metal PTC trains. The Comet opened in its new home in June of 1994 to much fanfare and a large contigency of excited coaster enthusiasts anxious to ride their old friend. When Charley made his speech to the coaster's fans he said, "I got you your trains. You'd better like them." Finishing its 12th year at Great Escape, the Comet continues to have an expansive following including a new generation of coaster crazy fans. It is the most popular ride in the park with 8 out of 10 riders repeating ride after ride. Early in the day and late in the day, repeat rides are the quickest and easiest. Riders are allowed to remain seated in the trains if no one is in their line. Most riders stay. On a recent visit by this author, two 12 year-old boys racked up 15 consecutive rides in 90 minutes. Twice the entire train agreed to stay on and the operators sent the train out full. Charley Wood sold the park to the Six Flags Corporation in 1997. Six Flags maintainence took it upon themselves to reprofile a section of track they felt was "too violent" on the Comet. While this unnecessary, In this author's opinion, reprofiliing removed the lateral-g section and changed the feel on the first back run, the Comet still produces plenty of airtime and speed. This author has many opinions on the operation of Great Escape. A pretty, clean park is now overcrowded and dirty. It needs paint and tender loving care. While improvements have been made in some areas, other areas have been neglected, including on the Comet which desperatley needs a new coat of white paint. While there in August, 2006, I rode both the red and blue trains. My favorite seat is in the back and the blue train had a definate shimmy to it. Two maintainence men rode with me at one point and I told them about the shimmy. We were riding the red train at the time. Then they got into the blue train to ride and probably to prove me wrong, which they couldn't do. Last weekend I was in the area and stopped at Great Escape for a few hours, not for the Frightfest event, but to ride the Comet. It was cold and raining. People were leaving the park. It was prime ride time. I had 18 consecutive rides in 96 minutes! Fabulous! Only the red train was running. The blue train had already been taken off the track for repair. At least someone at Six Flags listens to coaster enthusiasts. We do know what we're talking about. Although I don't care for Six Flags in general, they do have possesion of my favorite coaster, and I will, on occasion, shell out the money to ride. I don't like what they did to Great Escape, sucking away its charm and diversity. The clientele is now primarily teenagers and young adults who are rowdy and obnoxious. Those old enough to drink consume large plastic "steins" of beer and ride drunk. This last visit I had a guy behind me who was so drunk I could smell the beer on his breath when he talked. He didn't even know me, but insulted me throughout the ride and when he was leaving, he attempted to climb over the railing and was stopped by an employee. Then there is the line jumping. At Six Flags line jumping isn't forbidden, its an art. And no one stops people from doing it. I witnessed adults jumping over the queue line railings or walking on them to get ahead in the line. It was disgusting. But, I still go to ride the Comet, which continues to deliver a wonderful smooth, fast ride even after 58 years. Coast on Comet! ![]() Phoenix Phall Phun Phest at Knoebels
I'm a little late reporting on this phabulous event, but better late than never! If you haven't been to Knoebels annual Phoenix Phall Phun Phest event, you should definately plan on going next year and bring warm clothes. Temps often dip below 50 degrees at night. Set up in conjunction with the county's Covered Bridge Festival, Phoenix Phall Phest takes place in the evening from 5pm to 10pm. Believe me when I say that it is the fastest 5 hours you will ever enjoy. Knoebels staff realized this and this year extended a special pricing allowing attendees to add on a day of riding phun with the event. Choices are ride all day Saturday or Sunday. This is an excellent deal since it includes rides that are not open in the evening. It also includes Cesari's pizza and soda, a free chair lift ride and a free game. Besides rides, there is food! Most coaster and park enthusiasts agree that Knoebels has the best food of any amusement park. The International Food Court was open in the morning serving a variety of breakfast combos from eggs, toast, homefries and choice of bacon or sausage to french toast. Non-coffee drinkers looking for something to warm their bellies could enjoy hot tea or hot chocolate. Phoenix Station served great meal deals from noon until the phest was over. Included on the menu was homemade pumpkin pie, prime rib sandwich and platter, and cheesecake. The cheesecake went fast. And there's hot chocolate, most favored in the evening when phyling on the Phoenix gets a bit nippy. The park also hosts a three day craft show which encompases the entire picnic grove-that is a lot of space. Many of the vendors return yearly with new or favorite crafts and anyone doing Christmas shopping is sure to find great gifts here! Apple Cider is pressed fresh right on site behind the Skloosh in the apple presser. I recommend the hot spiced cider. Yum! (Notice I keep mentioning hot drinks. It does get downright cold at times, but the hearty can endure and still have phun!) The Covered Bridge 5K run starts and finishes at the park on Saturday. You can also tour the covered bridges in the area. Buy a ticket and hop on one of the vehicles or horse drawn wagons that pick up at Knoebels. Campers can rent sites for the night. Knoebels offers a variety of sites from concrete tent slabs to rv sites and rented log cabins. Not a Camper? There are plenty of hotels in nearby Bloomsburg, Lewisburg and Danville, but book early as they tend to fill quickly. Afterall it's college football weekend too. Coaster and park enthuisasts enjoy Phun Phest specifically for the rides, but during the day there are a number of vendors set up in the Phoenix Station selling everything from coaster and amusement park books to crafts to memoriabilia. Knoebels staff keep enthusiasts updated on the coming year during the day and hand out prizes to anyone who can answer park trivia questions correctly. This year several people I know won tickets for phree rides on the Flying Turns, Knoebels new resurrected roller coaster. I'll have more on this ride next week. We also had the unique opportunity to walk into the construction area and view the inside of the coaster's barrel and the gentlemen constructing the ride were available for questions. Three boards, which will be put on the coaster, were laid out for coaster enthusiasts to sign, although the signatures will be difficult, if not impossible to read while one is phlying through the barrels. The entire event is topped off by the costume parade-yes, we dress in costume. Prizes are awarded at the Phoenix Station after the event. Most of us are more interested in riding;catching the brass ring on the carousel, riding through the spooky blackness of the woods onboard the Pioneer Train, taking seven turns at one time on the High Speed Thrill coaster, getting our witts scared out of us in the Haunted Mansion and the Haunted Highway of the antique car ride and screaming in joy on the trains of the Twister and the Phoenix. Both coasters were incredibly smooth and very fast. On the return bunny hops to the station the Phoenix phlew on the upstops only! The Twister's station was haunted with curtains of black plastic, warning tape and skeletons-what was left of the riders from last year-only kidding! The Phoenix's station was haunted too, but its tunnel was scary! Phoenix Phall Phun Phest - with a Twist and a half turn - was attended by boat-loads of pirates and wenches, several princesses - dead and alive - a girl in a bath tub, Superman, Spiderman, Harry Potter and friends, Disney characters and an assortment of ghouls and goblins. The evening ended with a bonfire and hot dog roast in the campground. The warm weather we had had in the afternoon cooled down somewhat, but didn't get as bone-chilling as it had been earlier that morning. It made us so happy we couldn't help but howl at the full moon as we rode the Phoenix in dark. ![]() ![]() If you know anything at all about roller coasters, you've at least heard about the Flying Turns. Some lucky peope were able to ride one. The last of the Flying Turns was demolished in the early 1970's. It has remained an enigma through subsequent decades. The Flying Turns was the brainchild of John Norman Bartlett. He was born in England in 1892 and served as an aviator in World War I. He came to the United States following the war. His first patent for the Flying Turns was filed in 1926. In 1928, Bartlett formed a partnership with coaster builder John Miller. They began building the ride. The Flying Turns is a bobsled-type gravity ride. It is pulled up an incline or lift hill by a chain and released into the barrel-like turning course. From this point, the cars are free wheeling. The toboggan style cars run on caster wheels down the twisting, trackless wooden chute laid out in a series of descending turns and figure eights. The cars continually bank on the tight turns becoming nearly perpendicular to the ground. The combination of speed and centrifugal force through the barrel give riders the experience of intense G-forces. Touted as the "World's Latest Ride Sensation, The New Aviation Ride," the cars for the Flying Turns resembled monoplanes. Built by the Spillman Engineering Company in North Tonawanda, NY, the cars were graced by an image of Mickey Mouse during the 1930's. The prototype opened in July of 1929 at Lakeside Park in Dayton, Ohio. The second installation was at Euclid Beach Park in Cleveland, Ohio in 1930. This was the tallest of any Flying Turns ever built. It was torn down in 1969 after the park closed. Bartlett continued to build his Flying Turns although the stock market crash of 1929 and the subsequent depression created difficult times for amusement parks. Other Flying Turns: >1931>Rocky Point, Providence, Rhode Island for PTC. Both Intamin and Mac built bobsled rides during the 1980's and 1990's, but they did not produce the same exciting effects as the Flying Turns. The troughs were steel and made a horrendous noise as the cars went through the turns. Most of these modern bobsled rides included trim brakes. The cars varied in style dependent on builder, from two-seater cars to eight-seater cars. Versions are currently operating at the Great Escape, Lake George, NY and Cedar Point, Ohio. Now Knoebels is bringing back the classic Flying Turns. John Fetterman based the design on the Riverview Flying Turns. This laborous construction began in January 2006 with the pouring of the first concrete footers. Assembly has been slow, but steady. On June 27, 2006 an unexpected flood ceased building on the Turns. Construction resumed on July 11, 2006. Foreman Leonard Adams, (who worked on taking the Comet down at Crystal Beach), explained to coaster enthusiasts that the original design of the Flying Turns had only one layer of wood in the barrel. Weather and use caused the barrel to wear out quickly and repairs were made often. To avoid this, Knoebels is building their Flying Turns in three layers. The first two layers are southern yellow pine and the top layer is cypress. Experiments with coatings for the top layer are currently being conduted. Bent steel frames hold the trough securly in place. It is an awesome sight to see, especially up close. Visit www.knoebels.com for photos and updates on their amazing endeavor. (Click on the photo to see more historic pictures of the Flying Turns) ![]() ![]() The Voyage's dramatic drops produce excellent airtime. Click on the photo to see more of Holiday World's Thanksgiving. Attraction of the Month ![]() Go shopping to the malls, supermarkets and plazas during the autumn and what will you see? Christmas decorations. While Halloween and Christmas get plenty of commercial advertising, one fall holiday seems to be overlooked - Thanksgiving. For many people Thanksgiving means football, turkey dinner and getting ready for shopping bargains on Black Friday. Many of us neglect the Thankful part. Retailers often forget Thanksgiving alltogether. When was the last time you saw Thanksgiving decorations? That's why it is refreshing to see Thanksgiving celebrated year 'round at one of my favorite amusement parks. In May of 2006 Holdiay World in Santa Claus, Indiana, debuted their new land, Thanksgiving. The largest and most ambitious addition to the park in its history, Thanksgiving includes two major rides, the Voyage wooden roller coaster and an interactive dark ride called the Gobbler. Getaway. Also in the new area is a souviner stand, a free soda stand and a cafeteria-style restaurant, Plymouth Rock Cafe featuring Thanksgiving dinner. The Gobbler Getaway is an interactive dark ride customized for Holiday World by Sally Corp. The premise is that all the turkeys have escaped and you, the rider, must help round them up. Riders travel through the town of Autumn Falls in cars called Turkey Trotters and use their Turkey Calls, electronic devices, to capture the turkeys. It takes a sharp eye to find the clever turkeys' hiding places. Not really. Red and white targets are major clues as to where the Turkeys are hiding. Just point your Turkey Caller and shoot the target! Turkeys pop up everywhere! The scenes were created in a delightful cartoon fashion with a combination of bright fluorescent colors that glow under the black lights and animated figures. The most complicated of the anamatronics is Granny who greets you as you enter the queue. She tells you the background story of the ride and explains how to use your Turkey Caller. This is an amusing ride everyone will enjoy. There's a fun surprise ending and a grand finale with a chorusline of Turkeys singing a "Happy Thanksgiving" song. A counter on your Turkey Trotter will tell you how many turkeys you rounded up at the end of the ride. Sadly, I haven't yet had the opportunity to enjoy a meal at the Plymouth Rock Cafe. I'm sure the food will be as delicious as the pizza is in the park's other restaurant. However, I did enjoy many, many rides onboard the Voyage. What a ride! I have never ridden anything so wicked before in my life! As we slammed through the back-to-back 90 degree turns I couldn't help thinking that this is how it must have felt riding the Crystal Beach Cyclone. Pure intense thrill! The entire ride begins with the slow, stomach-churning ascent up the 165 foot lift hill. There's nothing like that agonizing climb, anticipating the apex, looking down below you as the ground drops away and the people become ant-size, all accompanied by the clank, clank of the chain lift. Oh, yeah Topping out at the peak of the lift, front seat riders have a glorious view of the 154 foot, 66 degree first drop. This is the steepest first drop of any woodie in the US! Back seat riders, forget the view. The only thing you are going to see is the train disappearing ahead of you. I took my first ride in the back seat. I was flung over the top and was careening down the drop before I had a chance to raise my hands above my head! What a rush! The next two hills are equally exhiliarating. The second drop is 107 feet and you really experience some awesome airtime on this hill, especially in the rear seat. The third drop is 100 feet and is equally air-filled. From this drop you go flying into the first of five tunnels and you doubt you will make it! The constant direction changes as you wind through the woods takes your breath away and leaves you dizzy with adrenaline. You can't even see the turnaround because it's 60 feet lower than the crest of the hill before it. Hitting the spacing brake going into the third tunnel, you are tricked into thinking the ride is going to slow down and you'll get a breather. Surprise! You drop out of the spacer brake into the tunnel so fast your stomach lurches into your throat as the train slithers along the triple down! Amazingly, the ride seems to accelerate, the pacing increases and the elements come faster and closer together. You feel like your out of control. Oh, yeah. Bring it on. You dive into the station tunnel and scream into a bang-up finish, hitting the brake run full strength. The Voyage does not disappoint. If anything, it makes back seat riders into front seat riders and visa versa! Holiday World did a marvelous job with this coaster and kudos to the Gravity Group who constructed the ride and tweaked the design. If you can take it, I recommend multiple consecutive rides. Otherwise, pace yourself. Ride something else then come back. Just don't miss it! Visit www.holidayworld.com for more information and photos. And check out their addition for next year, the Turkey Twirl! ![]() ![]() The Flying Bobs from Crystal Beach The Comet wasn't the only ride Charley Wood purchased from the Crystal Beach auction. He also bought the Flying Bobs. Crystal Beach had several different versions of the Flying Bobs over the years, dependent upon the machine the concessionaire owned. The Allan Herschell Company in North Tonawanda developed the Flying Bobs ride initially. It was an exciting thrill ride that simulated a bobsled ride. Compact vehicles with sticker-type runners on the bottom were attached to sweeps or arms that extended from the hub of the ride. In turn the sweeps were connected to wheels which followed an undulated track creating the up and down motion of the vehicle. The speed of the ride caused the bobsled to swing from side to side via thick rubber bands and at times riders were parallel to the floor. The ride was capable of forward and backward motion. Usually the operator would start the ride forward, then halfway through, slow it and reverse it. Many riders agreed that the backward motion was far more intense than the forward motion. Throughout the ride rock and roll music would blast from the huge speakers mounted near the control booth. It was difficult getting out of the bobs after the disorientating ride. Watchers laughed as riders clung to the vehicle while trying to step out of it . Even when stopped the vehicles moved from side to side. It certainly was amusing to see riders stagger down the undulated platform to the exit. The Flying Bobs had a nice winter theme with paintings of skiers, snowy hillsides, snow-laden trees and even snowmen. These paintings covered the inside center panels that hid the mechanics of the ride and were also on the lower panels attached to the raised platform. During the 1960's Crystal Beach had the Zugspitz. A ride similar to the bobs, it was the prelude to the Music Express and Himalya type of rides known today. The really "cool" part of the ride was the snowman mounted in the center. He bowed, flourishing the top hat he held in one hand. The snowman was made of a soft foam-type of fiber that was prodded from behind by a metal rod. This produced the bowing motion. The last version of the bobs Crystal Beach owned was purchased from Chance Manufacturing in 1980 and it came with a fabulous lighting package of pulsating colored lights. It moved around the park to several different locations before its final stop in the Comet courtyard near the walkway to the beach, previously occupied by the Wild Mouse. It was a popular ride, especially with teens. After winning the Flying Bobs at the auction, Charley had it moved to his park in Lake George. Not the Great Escape, he already had a more recent version of the ride called the Thunderbolt operating there, but to Gaslight Village which was located on Route 9 in the village of Lake George. I'll write more about Gaslight Village in another blurb. By the time the bobs were installed at this park,Charley had changed the name of the park to Adventure Park. He had updated the park to fit its new image. In the late 1990's, Charley closed Adventure Park. Attendance hadn't been good despite the summertime crowds. The Flying Bobs was sold to a carnival owner. It is unknown if the ride is still in operation. Click on the photo above to view more photos of the Flying Bobs. ![]() ![]() Where Is It Now? The Pirate swinging ship ride arrived at Crystal Beach in 1980. The large ship had a bow, stern and mermaids mounted on the pole directly below the crow's nest. Although made of fiberglass, the ship looked as if it were made of wood. A total of eight bench seats could comfortably seat 4 to 5 riders each. Lap bars were automatically lowered and lifted by the operator. Four benches were set on each side of the ship so riders faced each other as the boat swung 7 stories into the air. Major airtime was experienced in the far end ship. ![]() ![]() Attraction of the Month January 2007 Disneyland's Matterhorn Bobsleds Experienced roller coaster riders seldom rate Disneyland's Matterhorn Bobsleds on their top ten coaster list, but this 48 year old ride continues to deliver enough thrills to have quite the following of fans. The Matterhorn is a milestone in roller coaster development. It is the first roller coaster to utilize tubular steel track and polyurethane wheels. These innovations were the precursor of modern day looping coasters and placed Arrow Development, the company Walt Disney employed to design and build his roller coaster, as one of the top companies in the looping coaster field. Their reign lasted well into the 1990's. The idea for the Matterhorn came to Walt Disney while he was vacationing in Europe. He was inspired by the real Matterhorn Mountain in Switzerland and the many wild mouse style coasters he found in Germany. He took his idea to Arrow and the rest is history. Disney's Matterhorn opened in 1959. Reminiscent of the themed scenic railways of the late 1800's, it was constructed with a steel framework and cement "rocks". One of its features is a giant waterfall on the outside of the mountain, plummeting into a pool below. Towering 147 feet over Fantasyland it is 1/100 scale of the real Matterhorn. However, the lift hill is only 80 feet high. Twenty, 4-seat bobsleds (riders sit one in front of the other, two in the front, two in the back) wind in, out and around the mountain. Their speed is determined by the weight in each car. They travel on two separate, but similar tracks. The highlight is a splashdown near the end of the ride. Walt liked the Matterhorn. There are several film clips showing him riding with celebrities and family, grinning ear to ear throughout the ride. Walt always said that the ride needed a little something extra, so the Abominable Snowman moved in. The entire coaster was refurbished in 1978. Glowing crystals and an ice cavern were added. The audio-animatronic snowman has been updated since then and has quicker moves than the previous monster. Originally, the Skyride buckets passed through the mountain, but with the Skyride's removal in the late 1990's, the tunnels the buckets traveled through were plugged up. It is rumored that an actual basketball court is located at the top of the Matterhorn. Mountain climbers clamber up the Matterhorn often and Tinkerbell herself scales the mountain every day. She takes off on her flight to the Sleeping Beauty Castle from its peak each evening. Click on the photo above to see more of the Matterhorn Bobsleds. ![]() ![]() Attraction of the Month December Santa's Workshop Smoke curls from tiny chimneys up into the gray-blue of winter sky. Snow glistens on slanted, peaked roofs like fine sugar on a Christmas cookie. In the center of the small village a tall pole of pure ice glimmers in the mid-day sun. Curious characters dressed in green scurry across the grounds, their cheeks rosy from the cold, their laughter ringing in the air. A reindeer paws the snow-packed earth, it's breath lingering like a ghost before its warm nose. A large man in a red suit bends toward the reindeer, whispering something in its ear as he affectionately pats its head. His white whiskers brush against the deer's face. And a child looks on in wonder. This sounds like a Christmas fantasy created by some imaginative writer, but the fantasy is real. Way up north in the North Woods known to the rest of the world as New York State's Adirondack Mountains is the North Pole, a miniature village nestled in a valley at the base of Whiteface Mountain. It has been there since 1949 and lucky is the child who has discovered Santa's Workshop. The entire idea for Santa's Workshop began when Julian Reiss, a Lake Placid Businessman, told his little girl a story about a baby bear whose many adventures led him to Santa Claus and his North Pole Workshop. His daughter begged him to take her to Santa's Workshop and Julian Reiss began to think of a place where a child's dream of visiting Santa's home would come true. He brought his idea to Arto Monaco, who lived nearby in Upper Jay, NY. Monaco was a well known artist and toy maker. He had worked in the animation departments of such Hollywood Studios as MGM and Disney. His toys and games were manufactured by such toy giants as Ideal and Mattel. Arto loved children and he had the uncanny ability to see things through their eyes. He created the North Pole village in a series of watercolors that brought Mr. Reiss's vision to life. The drawings depicted a marvelous hamlet children would accept as real. Harold Fortune, a Lake Placid resident, built log cabins in the resort town. Mr. Reiss approached him about building Santa's village and Fortune agreed. He had a talent for promotion and was one of Santa's Workshop's biggest advocates. On opening day, July 1, 1949, Santa's Workshop saw an attendance of only 212 patrons. Oddly, most of them were adults. However, things began to change rapidly. Word got out and kids everywhere pleaded with their parents to take them to the North Pole. On September 2, 1951 the park was jammed with 14,000 patrons! The road to the park was blocked with vehicles. People abandonded their cars and walked up to the park. Everyone wanted to see Santa. Santa's Workshop is one of the first pure theme parks in the nation and remains a pure theme park today. Those children who first visited the North Pole in 1949 are now grandparents, bringing their grandchildren to visit the jolly old elf. A trip to the North Pole has become a family tradition. The excitement and fantasy have not worn out over the years. The diminutive workshops of the village still bring a sparkle to the eye. In the Toy Shop children can help elves build toys and take the slide from the second floor down to the first. A puppet show delights children of all ages in the Jack Jingle Theater. Visitors learn of Santa's origins in the St. Nicholas Chapel. The daily live Nativity Pageant portrays the birth of Christ. Patrons can purchase a Santa hat with their name embroidered on it, watch candy being made, see crystal handblown, and learn why the Reindeer fly . The Mother Goose Guild puts on daily shows and strolls through the park. Children can meet Frosty the Snowman, Red Riding Hood, Little Bo Peep, Chris Moose and the rest of the Guild. At the World of Christmas ornaments and creches from all over the world can be found. Christmas cards can be mailed from the Post Office for that special Santa cancellation stamp. There's so much to do at Santa's Workshop including a scenic ride aboard Santa's Candy Cane Express or a spin on the Christmas Carousel. The highlight of a visit to Santa's Workshop, (at least for the CB Crier), is a stop at the Reindeer Barn. Meet Santa's team, admire their massive antlers and the newborn deer, find out why Rudolph's nose turns red and feed them their favorite crackers. The magic happens from June to September, with limited hours through September to early October. The magic kicks into gear from mid-November to mid-December with the exceptional Yuletide Family Weekends. For anyone who loves Santa these weekends are the ultimate family holiday, especially for families with children from ages 2 to 10 years. It's quality time in a fantasy atmosphere. Trim the tree with Santa's helpers, make crafts, go caroling, tell stories, watch magic shows and enjoy a wonderful holiday meal. The Yuletide Weekend includes two spectacular days in the park visiting Santa at his home and enjoying all the workshops and the rides. Upon arrival to one of the Host Lodges, families find a Welcome Package full of treats and games. All sorts of activities take place in the Host Lodges as well, including a surprise visit from Santa who brings a special custom-selected gift for each child. Parents tingle with joy as they watch their children's eyes grow wide in awe of Kris Kringle. He brings with him feelings of happiness and contentment, drawing families closer together. The park is also open to the public during specific days before Christmas with Santa's Village of Lights event. The Village sparkles with lights reflecting the Christmas spirit in everyone. Visitors can partake in caroling, watch the Nativity Pageant, roast marshmellows over the fire pit, sip hot Cocoa and absorb the magic of the season at each of the workshops. Summer or winter, Santa's Workshop is the one place where magic is alive from the moment visitors pull into the parking lot to the time they leave. The best way to enjoy it is to become a child again. Remember the wonder and amazement you felt during the Christmas seasons of your youth. Visit Santa and let yourself fall under his spell once again. The reality is far more enchanting than watching a Santa Claus movie. Click on the picture above to see more photos of Santa's Workshop. To find out more about Santa's Workshop read Kiddie Parks of the Adirondacks by Rose Ann Hirsch. Make Santa's Workshop a part of your family tradition. Visit St. Nick at the North Pole, NY and on the web at www.northpoleny.com. ![]() ![]() Attraction of the Month The last week in January the CB Crier headed out with website staff on a much deserved and long awaited vacation. Our primary stop, Walt Disney World?s Animal Kingdom! Our mission, ride Expedition Everest, the latest in roller coaster offerings from Disney Imagineers!
We approached the ride with a little background we had garnered from a TV special on the Travel Channel, three documentaries on the Imagineers work on the attraction from the Discovery Channel and bits of info from the Disney Channel.
It took Imagineers a full complete six years to fully research, develop, build and finish Expedition Everest. The Imagineers did scientific and cultural research in isolated areas of the Himalayas near Nepal, Tibet and China where the legend of the yeti (a.k.a. abominable snowman) exists. The concept of the ride and its story were born from these journeys. Color, architecture, and design, combined with local tales of the yeti, were used to create the fictional remote village of Serka Zong. Local artisans were hired to recreate details that would enhance the authenticity of the region.
The morning of our arrival we intentioned to get a Fast Pass first, but the line for the Fast Pass was longer than the line for the ride, so we entered the queue, beginning our adventure. A short walk took us into Serka Zong which is located in the imaginary kingdom of Anandapur in the foothills of the Himalayas. The buildings of the former Royal Anandapur Tea Company have been taken over by Norbu and Bob, two fellows who have formed the Himalayan Escapes Tour Company. Himalayan Escapes arranges many different excursions into the Himalayas, but we are most interested in Expedition Everest, a trek through the Forbidden Mountain that will end at Mount Everest. Passing through the company office we see photos of previous excursions, maps, computer equipment and artifacts.
We then went into a yard that leads to the Tea Garden where we must go around a Mandir ? a shrine- to the yeti. Hanging low above our heads are dozens of bells that excursionists can ring simply by reaching up. A large yeti Mandir is centered in what must have once been a pool. The shrine is surrounded by offerings of food and drink from the locals and coins tossed into the dry pool by visitors.
As we head toward our departure point, we duck into a supply hut chock full of last-minute provisions and equipment we may need on our journey. Knitted hats and mittens hang from the ceiling. Locked cabinets are full of boxes and cans of food stuffs. Snowshoes, shovels, pickaxes, ropes, climbing gear, sleeping bags and more are crammed into every nook and cranny of the hut.
Leaving the hut we enter the yeti museum. Here we see glass counters and cabinets displaying artifacts from the local area including animal masks, sculptures, paintings and books on the yeti. There is documentation of yeti sightings and objects discovered from the 1982 "lost" expedition that was derailed by the yeti.
We then enter the final checkpoint before departure. Along the walls are photographs of our guides and expedition team from the team manager to the cook. The queue ends at the loading dock for the train. Norbu and Bob had acquired, along with the Royal Anandapur Tea Company, steam trains previously used to bring harvested tea leaves down from the mountains. We are directed to our train and take our seats. This is our last chance to back out from this perilous trip. Local culture believes that the yeti is a fierce protector of the region?s most pristine mountains, valleys and forests. It violently opposes man?s intrusion into the area. The possibility of seeing the yeti or being attacked by it is very good.
Yet, we bravely pull our lap bars down as we prepare to leave the security of the station behind for the mysteries of the Forbidden Mountain. The steam train blows a whistle and as the steam billows into the surrounding air, the train leaves the station and there is no turning back.
IF YOU HAVEN?T RIDDEN THIS RIDE YET AND WANT TO BE SURPRISED STOP READING NOW.
The train takes a quick right turn out of the station to connect to what I think of as the "teaser lift hill." It is a short lift that takes us from the green of the base of the mountain to the Fortress, which is built into the side of a section of the mountain.
The train engages a second, longer lift hill that takes us from the Fortress into the snow capped peaks. (The snow illusion is so good, it sparkles in the sun!) As we reach the peak, the train suddenly curves down to the left and races toward the next summit only to stall on the upward sweep. We had prayed the train would stop for the track had been ripped out! It sticks straight up into the sky, broken ties are scattered around the ground and the steel rails are bent back toward us. An eagle swoops down toward our train and suddenly we are flying backward down into the dark mountain caverns.
The backward section is excellent. The combination of darkness and unseen hairpin turns presents the illusion of excessive speed and leaves us breathless. Unexpectedly the train stops, hitting the brake smoothly. Above our heads we see a shadow of the yeti tearing up more tracks. On the walls we see primitive paintings of the yeti.
Allow me to interrupt this narrative. On my first ride through, I was positioned in a middle seat, which still had good visuals and gave me a nice, smooth ride. My second ride I lucked out and was positioned in the third seat from the front. The ride definitely feels faster in the front. A Cast Member had given me a tip. He told me to count back from seven when reaching the torn track and after the backward trip to look forward to see the transfer track pivot. I have to say, it was an amazing site to watch.
Now, back to the ride. The track switched and our train was released from the brake. We rolled forward and dropped into a spiral dip with enough positive g?s to force us into the back of our seats. The spiraling continued as we flew through a downward helix and continued on our journey in twisting turns through the mountain. As we climbed one last time, we encountered the yeti with its glowing red eyes. It lunged at the train, but we quickly turned left into a tight downward curve.
At last we emerged from the Forbidden Mountain, reaching our destination of Mount Everest, or at least the station.
I liked the ride and I think it is Disney?s best themed ride to date, outside of Tower of Terror. However, it is definitely a family ride; fun, but low on thrills. The yeti is awesome and the backward section is the most exciting part of the ride. That super looking drop out of the mountain is an illusion. Because it is a spiral drop, reminiscent of Harry Traver?s Cyclone coasters, the actual drop itself is extremely short lived. It would have been more exciting if it dropped straight down. There is no air time at all. You get more air on Splash Mountain. However, the quick downward gradation of the curves tricks the brain into believing the train is traveling faster through the mountain than it really is and this is the really fun part of the ride.
We liked the ride enough to go on it several times and while other guests were queuing for Fast Passes (the entire day of Fast Passes for this attraction were issued in less than 2 hours!), we chose the stand-by line, weaving our way through the story. Our longest wait was 20 minutes and the line kept moving, even through the Tea Garden where every guest was ringing a bell or two. If you visit Animal Kingdom and want to ride Expedition Everest, we recommend getting over there first thing in the morning. Don?t wait in the line to get a Fast Pass, go into the stand-by line and watch out for that yeti. He?s a mean critter.
Click on the photo above to see more of Expedition Everest. Thanks to Joe at Disney World for providing some photos.
MOUNTAIN FACTS:
>One of Animal Kingdom?s lead designers, Joe Rohde, was the lead Imagineer on the project.
>This is not a reproduction of Mount Everest. It is a fictional creation known as Forbidden Mountain.
>Expedition Everest is Disney?s 18th mountain-themed attraction
>It covers 6.2 acres of land in Animal Kingdom?s Asia section
>Mountain height is 199.5 feet with a barren background peak suggesting distance, otherwise known as forced perspective.
>Buildings in the queue are climate controlled.
>The rocks, snow and icy slopes are constructed of steel, chicken wire and cement. Glitter is used to make the snow glisten in the sun.
>If Forbidden Mountain was real, it would be the 4th highest summit in Florida at 320 feet above sealevel.
YETI FACTS:
>Skin measures 1,000 square feet and is held in place by 1,000 snaps and 250 zippers.
>Movement is controlled by 19 actuators.
>It moves 5 feet horizontally and 2 feet vertically.
>It is 22 feet tall.
>It is the largest and most complex Disney audio-animatronic built to date, including the walking dinosaur in Dinoland.
COASTER FACTS:
Official opening of Expedition Everest was April 7, 2006, but testing for the coaster had been going on since January 2006. Cast Members had the first unofficial rides January 16, 2006. Random preview days gave surprised guests the chance to get a few rides before the opening. (The CB Crier had a preview op on Disneyland?s Splash Mountain and enjoyed it immensely.)
>Designer: Vekoma
>Brake Zones: 4
>Chain Lifts: 2
>Highest Lift: 112 Feet
>Highest Drop: 80 Feet (This is not the first drop, it comes in the middle of the ride.)
>Overall Track Length: 4,424 Feet
>Forward Speed: 50 mph
>Backward Speed: 40 mph
>Illusionary Speed: a lot faster
>Track Switches: 2, each weighs 2 tons and rotates on pivots to switch over. One is located behind the "torn" track and the other before the major drop. Each rolls and locks in 6 seconds. Count it out.
>Trains: 5-6 car trains seating 34 passengers each with special seating for disabled persons in the rear car. Individual lap bars are pulled down with passenger?s legs in between, but the space is wide enough to accommodate even fairly large people without any pinching. Pockets are provided in front of the seats to stow personnel belongings.
>Pain Factor: None ![]() ![]() Getting Ready to Ride Part 1
Know Before You Go: Size Does Matter
With begged forgiveness from Frank, Joan, Tony and Sandy. Those of us living above the Mason-Dixon Line suffer without an amusement park visit from October until March if we?re lucky. Although Snow Miser and Heat Miser are still battling it out for control of the seasons, spring is upon us and soon the amusement parks will be opening for our enjoyment.
Nothing can spoil a long-awaited, (often long-distance) visit more than arriving at the park only to be denied access to some of the most anticipated of thrill rides. This happened to some of the CB Crier?s good friends. Last summer this foursome decided to visit Cedar Point. It had been at least four years since their last visit. All of them had ridden all the roller coasters at the Point during that visit including Raptor and Millennium Force. Sandy and Joan had basically remained the same in their weight over the years. Frank, however, had gained about 50lbs. Tony was the thinnest of the group, around 180, but was also the tallest, topping out at 6? 6" in his bare feet.
This group had planned their stay using the infamous Cedar Point Get Away Guide, staying at the Breakers, Magnum view if you please. They spent quit a bit of money on the package, but felt it was worth it until they tried to get in line for Raptor and Frank and the girls were denied because of their size. The same thing happened on all the other coasters except for Gemini, Magnum, Iron Dragon and Wild Cat. Needless to say, they were furious.
Understandably so. For thrill seekers, being denied to ride on a coaster, particularly one they had been on before, is paramount to a crime. If my friends had done their research before making their reservations, they would have learned Cedar Point?s new policies earlier and saved themselves money and frustration.
Over dinner a few nights ago, Tony observed that most people visiting amusement and theme parks don?t consider size relevant to their park experience unless they are under 48" and hoping soon to graduate from Kiddieland to the main midway. This is very true. Many of us are used to simply going to the park and squeezing ourselves into the rides, but accidents of recent years have forced parks to change their policies. Although the average amusement park attendee has a greater chance of being involved in a car accident than a park accident, there has been enough bloated press on the few and far between accidents to cause parks to place restrictions on riders. It is a wise rider who researches before planning.
On this thought, I decided to do some research, starting with Cedar Point. At first I couldn?t find any information on the weight and height restrictions. It is not easily located on the menu bars. I went to the search bar instead and typed in "special needs." Immediately an entire page came up with a download for the 2007 Rider?s Guide. The guide is 32 pages long and has details of all restrictions on all rides in the park.
On the page itself are brief descriptions of the park?s policies for persons in wheelchairs or needing assistance to ride, but also there is the weight and height restrictions, referred to as "Guests of Exceptional Size." This section was very explicit on what constitutes a person of Exceptional Size. That is any man over 225 pounds and over 6? 2" which leaves Frank, weighing in at 250 pounds, standing on the midway watching the coasters. Tony is also out of the queue as he is four inches over the height limit. Okay, maybe Frank could watch his weight more closely and exercise more, but Tony can?t do anything about his height.
Women are limited at 200 pounds or size 18. Cedar Point quickly follows these criteria with a disclaimer to avoid lawsuits, but that doesn?t help my friends. Sandy is under 200 pounds, but she carries all her weight in her thighs, hips and chest. Needless to say she wears a size larger than 18. Joan is a hefty girl and is totally out of the queue. I would probably be denied ride access at Cedar Point as well, given my size.
There are parks that are less restrictive than Cedar Point. I was able to ride EVERYTHING at both Disney World and Disneyland and comfortably I may add. Neither my friends nor I have had problems riding at places like Knoebels, Martin?s Fantasy Island, Great Escape, Lake Compounce, Kennywood and Lakemount. On the other hand, these parks do not have record breaking 300 and 400 foot coasters. Those record breakers are the reason the parks owning them have size restrictions for adults. The parks are concerned about a patron?s safety, especially since a few patrons cannot seem to make a judgment call on whether they should ride or not.
Those parks restricting riders because of size include both Busch Gardens parks, several parks in the Six Flags chain, Darien Lake (Man of Steel, formerly Superman, Man of Steel) and many of the parks now under the Cedar Fair flag.
I recommend checking a park?s website for information on their rider policies. You may have to dig deeper into the menu bars or use the search feature to find what you need to know. If you can?t find any information, call the park. They?ll be happy to help you. Better to be embarrassed on the phone than on the midway. Remember the slogan from the old School House Rock series, "Knowledge is Power" and knowledge will redirect you to a more size-forgiving park and full day of fun.
![]() ![]() Getting Ready to Ride,Part 2 (Thanks, Bob, great job!) Nothing can be more stressful than taking the kids to the amusement park. I know. I was a kid just last week and I really gave my parents a tough time. A visit to the amusement park was like eating an entire pound of sugar. I was bouncing off queue lines faster than a rabbit, totally freaking them out. Too many rides were restricted, food cost too much and the crowds were too large. Who wants stress like that on a day that's supposed to be fun? Aside from unforseen disasters, (Your son's hot dog slides out of the bun and hits the ground, the snow cone cup leeks on your daughter's new top, the baby is stung by a bee...etc, etc.) you can have a fun time at the amusement park. You just have to know before you go. Ask some questions first. What type of park is best for your family? Do you have small children, tweens, teens or all? Do Grandma and Grandpa want to come along? Does the park have everything that will appeal to your family? Is there a lot of walking? Are there a lot of shows? There are several distinct types of parks. Destination Theme Parks are usually considered the Big Guns; Walt Disney World, Disneyland, Universal Studios, Sea World and both Busch Gardens parks. Most people entering the gates have come from long distances. The Destination Parks have full and complete themeing of the entire park as well as all the rides and have a wide range of diversions that interest the entire family including many shows. They are large and a lot of walking is required, however, they also provide shaded seated areas to relax in. In fact most of these parks, particularly the Disney Parks, have rides and attractions that everyone can enjoy together. (Some of the parks listed cross over into other catagories.) Thrill parks are large wanna-be theme parks and call themselves theme parks, however, they are really amusement parks. They draw large crowds usually because they are the only amusement parks within a certain radius, sometimes even the only park in the state. Some of the parks are located in resort areas which brings people to their doors. These parks target teens and thrill junkies. They build the highest and fastest coasters and a large number of thrill rides. Parents drop their teens off at the gate and pick them up later, so you often find large groups of adolescents misbehaving in the queues and on the midway. While these parks may have kiddielands, they may not be very big. The pace is fast. The parks are fairly large and require a good amount of walking. For families with small children and older folks, this type of park may not be a good choice. These are the chain and corporate parks like Six Flags and those parks under the Cedar Fair domain. Family or Traditional parks don't pretend to be more than they are. Their target audience is usually families with a large demographic of ages. Often family owned and operated, the family park has a homey atmosphere, friendly staff and a nice selection of rides, shows and attractions. Often they will have one or more roller coasters that appeal to everyone-not too high or requiring a license to ride. The restraints are not over done and while there are height restrictions, they usually have a good beginner coaster for the youngsters. Also, you can let your "tweens" go off by themselves and enjoy the rides where you can't really do that at thrill or theme parks which are normally overcrowded. You just need to remember to designate a meeting place and time. Most of these parks have picnic groves and shady spots to rest as well as family-oreintated shows. A prime example of a family or traditional park are Martin's Fantasy Island in Grand Island, NY, Holiday World in Santa Claus, Indiana, and Knoebels in Elysburg, Pennsylvania. (Knoebels also has some of the best wooden coasters, but you can check that out for yourself.) Kiddie Parks are still around although few and far between. They cater to young children between 2 and 12 years of age and have a nice easy, laid back pace to them. You don't see kids rushing from ride to ride. The staff is well trained in dealing with children. This type of park also accomodates grandparents and parents with plenty of shaded benches and fun shows that give them a chance to take a breather. Usually these parks have low-key "family" rides like Scramblers, Tilt-A-Whirls and miniature trains that adults can ride with the kids. The best example of a kiddie park is Magic Forest in Lake George, NY. Do adult members of your family ride? Most parks have kiddielands, but even these have height restrictions. Most kids are done in kiddieland by the time they reach the age of 10. Some are done sooner. That's why family and kiddie parks may also have what is considered "family thrill rides" (see paragraph above.) The problem here is that these rides also have height restrictions and/or require adult supervision. So seven year old Jimmy may be ready to ride the Scrambler, but isn't tall enough, so he may need an adult to ride with him. If no adult in your party is a rider, you'll be hearing Jimmy scream and cry the rest of the day. So think about asking a riding adult to join your family. Choose someone who loves your kids, like an aunt, uncle or a teenage cousin. Also consider the babysitter or a close friend of the family. Nearly everyone knows an amusement park junkie. With a riding adult in your group, you can sit on a bench and watch them have fun without getting sick yourself. Will you agree to your child bringing a friend? Think about this carefully before saying yes. If you have two or more children you will most likely have to agree to each child bringing a friend. You could end up chaperoning half the neighborhood! Do you really want to spend the day watching someone else's child? If you have one child, bringing a friend would be a good option. It's not fun riding alone and your child will enjoy having company his or her own age. If you do agree to your child bringing along a friend you should talk to the parents. Ask their permission. Inform them of the price of admission if you are not treating. Let them know if their child will need spending money for food, souvenirs, etc. Let them know when you will be picking their child up and when to expect the child to be dropped off. Always ask for an emergency phone number where the parents can be reached and carry it with you. Let the parent's know if you will be late returning their child. ![]() ![]() Are you on a budget? The answer to this one is probably yes! Amusement and theme parks can be expensive just to get in the gate, especially when you have a family. So go bargain hunting. Most parks will have coupons in different newspapers, magazines and travel books. Local supermarkets may have discounted tickets. If you are a member of AAA find out what discounted park tickets they have to offer. Visit the park's website for special online offers. If your family likes to go to the park often, at least once every two weeks or more, you might want to consider getting a season pass. After you're third visit, you're riding free! And season passes make great gifts. Many parks offer early bird season pass rates, mostly around the December holidays, so if you have relatives who don't know what to get your kids, suggest they get the family a season pass to your favorite park. Can you afford to purchase your meals in the park or will you bring your own? Buying your meals in the park can really break the bank. Parks do charge a lot, but they have a lot of overhead too, food, napkins, containers, cups, lids, straws, gas, electricity, equipment maintainence, and employee wages just to name a few. Many of the larger theme parks do not allow you to bring in picnic lunches, however, some will allow things you can carry in a back pack like granola bars, sandwiches and fruit. Of course food for your baby is always allowed. There are parks that still have picnic groves inside the gates and allow you to bring in coolers and picnic supplies. A few still have grills you can use if you bring your own charcoal. A growing number of parks have picnic areas located just outside the main gate and some have them in the parking lot. (Which is fine if you like gas fumes with your lunch.) All parks forbid the bringing in of pre-packaged foods. That includes Pizza Hut, McDonald's, Wendy's, Kentucky Fried Chicken, well you get the picture. The exception is a birthday cake. Many families now celebrate their children's birthday at the amusement park. Many parks realize how much families can spend on food. Holiday World and Lake Compounce in Conneticut have free soft drink stands throughout the park. Regardless of what you can afford, checking with the park ahead of time for their picnic policy. It will make your visit much easier to plan and save for. And if you have a season pass to a park with a picnic grove and you bring your own food, try to buy at least something there, like ice cream, as a treat. After all you're probably riding free most of the summer and its a good way to support your local park. What other expenses will you incur? Well, there may be a parking fee. You may need to rent a locker, stroller or wheelchair. You're kids will probably want souvenirs. This last one you can control. If you can't afford to purchase souvies for every child, let them buy with their allowance, but make sure they understand before you go that you will not supplement their spending. When their allowance is gone, its gone. Or you can limit them to how much they are allowed to spend. And don't cave in. ![]() ![]() Does the park have a water park? If your family likes water, you will definately like to know the answer to this one, so check out the facilities. If there is a water park is it so large you will need a day by itself to enjoy it? Does the park have lockers and changing rooms? Is there an area for the smaller children? Explore the water park before you pack those suits and towels. There are other things to consider when traveling with the kids. 1. Are the kids up to traveling in a car to a park that's more than 1 hour away? Everything covered in this article is written to help you enjoy your day at the park with your kids. Plan it right and you will have a great time. Just know before you go. Happy riding! ![]() Crystal Beach's Kiddieland and The Allan Herschell Company ![]() The greatest event in American history following World War II was the arrival of the Baby Boomer generation. A vast majority of American soldiers returned home to a moderately wealthy middle class lifestyle their parents had not known before them. They settled down with their sweethearts and started a family. Many of those families grew and grew. Very soon the small number of kiddie rides in amusement parks had lines of parental-escorted toddlers waiting to ride. There was more demand than supply.
Allan Herschell Company officials anticipated the need for pint-sized rides long before the first group of baby boomers became toddlers. The company took a major step forward into kiddie ride production, quickly becoming the top kiddie ride manufacturer in North America. John Wendler was the president and owner at the time. He had worked for Allan Herschell for many years and had become a partner, along with Fred Fritchie, when Herschell formed the Allan Herschell Company in 1915. Herschell retired in 1923 and died in 1927.
The company found that selling rides as a group was an attractive package for park operators, especially those just starting out. Owners were encouraged to place all of their kiddie rides in one confined area, thus Kiddieland was born. A booklet was developed by the Herschell Company that provided information on how to create and operate a Kiddieland. Every conceivable aspect on this subject was covered in the book from locating a site, to attaining permits and licenses to hiring employees and how to treat children. Some layouts were included in the book as well. The most popular was the small Kiddieland; three kiddie rides erected in the center of the Little Dipper roller coaster.
The Allan Herschell Company was the authority on Kiddielands and remained so until the company was bought out by Chance Manufacturing in 1970. A surprising number of those kiddie rides are still operating today at various parks throughout North America. Among the most popular of the rides was the Kiddie Carousel, Sky Fighter, Helicopter and Little Dipper Roller Coaster. When Herschell bought out the Miniature Train Company in 1958, the tiny G-12 slant-nosed streamliner was recommended for the kids. The train was so small, the driver had to sit on top of the cab. These rare trains can still be found today in parks like Hersheypark and Lakeside in Denver, Colorado.
Herschell also built a variety of larger trains, the 24-G Iron Horse and the 16-G Streamliner and 1885 trains. Besides trains and kiddie rides, Herschell built portable adult thrill rides, fun houses and dark rides. The Sky Wheel, a double Ferris Wheel was a more exciting version of the standard Eli Bridge Company models. A family version of the Little Dipper, the Roller Coaster, had a slightly taller lift hill and larger cars to accommodate adults. Popular Herschell thrill rides were the Twister, Caterpillar, Mad Mouse and Looper. The company also built monorails as well as trackless trains to shuttle patrons from parking lots to parks.
At Crystal Beach Patty Conklin, a carnival owner from Brantford, Ontario, held the concession for Kiddieland during the 1950's and 1960's. He brought with him a large variety of Herschell kiddie rides including Boat Ride, Pony Carts, Cars, Sky Fighter, Helicopters, Roadway, Jolly Caterpillar, and Little Dipper. While many of these remained the staple of Kiddieland, over the years Conklin and his family brought other Herschell kiddie rides to Crystal Beach that lasted one or two seasons such as a Little Beauty carousel, the Rodeo, and the Astronaut. The Sky Fighter, Helicopters and Astronaut worked on the same hydraulic system and allowed children to move the planes, helicopters or space capsules up and down as the ride went around.
Conklin packed Kiddieland with rides, not only Herschell made, but rides by other manufacturers as well. There was Bulgy the Whale, the German Carousel, the Helicopter ride in which the vehicles rode around on a platform, Mangels Ferris Wheel and Kiddie Whip, Hodges Handcars, mini bumper cars, and many more. In the early 1960's Kiddieland was renamed Frolicland and its perimeters were extended from the picnic grove to the Auto Speedway. Parents would settle themselves on benches watching their children hurry from ride to ride when they grew tired of running after them. However, by the end of the decade, Frolicland experienced a drastic reduction of tiny patrons. The last of the baby boomer generation were entering their teens and were too big to fit in the rides. The crowded miniature midway became less so with fewer tots running from ride to ride. By the early-1970's Frolicland was nearly deserted.
When Crystal Beach bought out the concessionaires during the latter part of the 1970's, Patty Conklin sold the Sky Fighter, Boats, the German Carousel and Little Dipper to the park. The boundaries of Frolicland were removed including the ornate facade. The park rented one or two kiddie rides for only one season during that time and purchased two bounce houses, the latest in kid entertainment. Both the Sky Fighter and the Little Dipper remained a favorite among young thrill seekers over the decades. Painted bright red when it came from the factory, the Little Dipper was repainted in camouflage and renamed Rambo's Run in 1984.
In the meantime, The Allan Herschell Company was undergoing changes. The successful business was struck a blow when William Wendler, John's son, died unexpectedly during the 1950's. John died shortly afterward leaving his daughter, Mary, to run the company. Although Mary had worked for a long time as the company's secretary, she was not prepared to handle the day to day operations. She held on for as long as possible, hoping to keep the company going until her nephews were old enough to take over. However, it soon became too much for her and she sold the company to Weisner-Rapp in Buffalo, who in turn, sold it to Lisk-Savory Corporation who sold it to Chance Manufacturing of Wichita, Kansas. Chance continued making Herschell rides for many years, but eventually phased the line out, turning that portion of the company into a parts-only division.
In 1997 The Allan Herschell Company was purchased by the Carousel Society of the Niagara Frontier from Chance. The Carousel Society operates the Herschell Carrousel Factory Museum in the original factory in North Tonawanda, NY. The Society also purchased the Little Dipper from Crystal Beach during the park auction in 1989. The Little Dipper is currently on display in the museum. The Allan Herschell Company no longer makes kiddie rides, but supplies parts for them as well as for some of the older adult rides still in operation. It has been more than 60 years since the first kiddie ride left the Herschell factory, yet these rides continue to thrill new generations of children every year. As the company once stated, they were "built to last."
Click on the Sky Fighter photo at the beginning of this article to view more photos of Kiddieland. Want to know a lot more? Get the book Crystal Memories; 101 Years of Fun at Crystal Beach Park from our online catalog. ![]() An Excerpt from the book ![]() CHAPTER 3
THE QUARTER OF A MILLION DOLLAR DANCE
"We met boys there. That was the main reason to go. And, oh, how beautiful it was with all the lights glowing and the mirrored ball spinning and the dancers gliding on the floor. All those famous bands playing and the music sounded all over the park. It was magical, wonderful. I really loved it." -Alice, Buffalo, New York.
Music reverberated throughout the park on many a moonlit, summer night and dancers glided around the maple dance floor of the Crystal Ballroom. It was here that many a romance blossomed and many a budding musical career began. Dancing was a popular activity at nearly every amusement park across North America. Small dance halls and open air dance floors were prevalent throughout the industry, but were quickly replaced by large, elegant Ballrooms. These spacious buildings had a variety of uses. Multi-storied Ballrooms were erected, usually with the dance hall on the top floor. Balconies often surrounded the upper-story dance floor and there were plenty of windows to allow in fresh air for the dancers. The first floor was often divided into gift shops and concession stands and the basement, if it had one, was used for park workshops and storage. Even early in the century, several parks had invested in elegant Ballrooms. They were known for their immense dance floors, colorful lights, splendid d飯r, fine acoustics and ample seating areas.
Crystal beach didn?t have a Ballroom, but had a small dance hall. There wasn?t enough room for an elaborate Ballroom as the large sand dunes extended the length of the midway. Meanwhile, nearby competitor, Erie Beach, constructed the Casino on its lakefront. The Casino housed a beautiful second-floor Ballroom, unrivaled by any park in a 50 mile radius. Large orchestras were booked into the Casino and the dance floor was packed every night.
George C. Hall, Sr., realized that Crystal Beach needed a Ballroom and after 3 months of negotiations, when he and several others purchased the park in 1924, his first plan was to build the most fantastic ballroom in North America. Born in Buffalo on May 18, 1884, George was full of enterprising spirit. While he did extremely well with his popcorn and candy concession, he also had built and operated two theaters in Buffalo, The Maxine at Seneca Street and The Capital at South Park and Triangle. Thus, with his dabbling in the entertainment field it was natural for Hall to take over Crystal Beach Park.
Construction on the Ballroom began immediately after Hall and his partners acquired the park. A site needed to be cleared. The large sand dune along the lake was chosen and marked for demolition. The easy part was removing the buildings from around and on the sand dune. The difficult part was leveling the 60 foot dune. There was only one solution to the problem of destroying such a massive hill, wash the sand into the lake. Nearby fire companies loaned their steam pump trucks and fire hoses for the task. Blasts of water soaked the sand, breaking up its composition, allowing it to flow freely with the water. Mules and horses pulling shovels graded the wet sand into a level surface. Schultz Brothers of Bradford, Ontario, constructed a concrete seawall to retain the remaining sand and hold back the lake during construction. The engineers worked on the wall all that summer of 1924. Since the break wall was an extension of the Ballroom, a whimsical touch was added. A colonial couple, dancing the minuet, was embossed into the concrete at intervals along the wall. Lampposts were mounted on the top of the wall and added a special glow to the night time scene. ![]() ![]() A concrete foundation, reaching all the way to the wall, was poured in early winter and was completed by February 1, 1925. A concrete promenade was poured above the foundation next to the break wall and along the length of the park?s shoreline. Part of the Ballroom foundation was intended for use as a basement. Thick, round concrete pillars topped with concrete bowl-shapes were anchored into the sandy ground. The flat tops of the bowl sections supported the dance floor. These pillars were numerous, spaced every few feet from the front of the Ballroom to the break wall. Although the bulk of the sand dune had been washed away some of it had remained behind, forming smaller dunes behind a tile wall that cut the basement in half. These petite dunes stayed in the basement until the Ballroom was demolished. Structure work for the Ballroom began in late February. The Schultz Brothers raised steel beams to form the infrastructure creating a dark skeleton on the lakefront. The truss work spanned a large open area without inner support posts. It was a revolutionary idea in architecture used primarily for theaters. This cantilevered construction produced the largest unobstructed dance floor in North America, measuring a whopping 160 feet by 230 feet. The 20,000 square foot dance floor could hold 1,500 couples on any given night and often did. The entire building was capped with a gypsum block roof.
The original octagonal bandstand was centered in the middle of the floor. This produced the best acoustics since the Ballroom did not have an amplification system until some years later when an immense Art Deco bandstand was built against the lakeside wall. This second stage was elevated about 6 feet above the dance floor and only the tops of the dancers? heads could be seen by the musicians. Lighting effects and a mirrored ball, known as a "shower ball", added to the romantic mood of the couples who twirled beneath them on the highly polished maple floor.
The Crystal Ballroom was completed on May1, 1925. The Yankee Six Recording Orchestra was booked for the first season as the house band. The Ballroom quickly became the most popular meeting spot in the park and by the start of the 1930?s the floor was so crammed, dancers could barely move. The Big Band era was in its youth and youth was crazy about the Big Bands. Most of the great bands played at the Crystal Ballroom; Les Brown and his Band of Renown, Tommy Dorsey with young crooner, Frank Sinatra, Jimmy Dorsey, Ray McKinley, Benny Goodman, Gene Kruppa, crazy Kay Kaiser, Bob Crosby and the Bob Cats, Artie Shaw, Stan Kenton, Woody Herman, Harold Austin, the list went on and on. Two bands played every night, one Canadian based band and one American. Canadian requirements demanded that one Canadian band play for every American band brought in. And the orchestras had to be the same size! ![]() The Skee-Ball Machines ![]() If you recall the Arcade next to the Auto Skooter, you will remember that one entire side of the building was full of Skee-Ball machines. What fun it was rolling each of the nine wooden balls up the polished ramp hoping your aim was true and the balls would sink into one of the higher number holes; 40 or 50. It made a difference in how many tickets clicked out of the machine when you had your eye on a particular prize. Crystal Beach had the usual cheap prizes for a low numbers of tickets allowing those of us who couldn't quite master the game "win" a prize anyway. But there were also those big ticket items, huge plush animals, housewares and doll lamps. Skee-Ball came to be in 1909 when J. D. Estes of Philadelphia, PA, invented and patented it. In 1914 he sold his interest to Maurice Piesen who sold and distributed the first alleys to the outdoor amusement industry. In those days the alleys were 36 feet long and required a great deal of strength to play. Only the brawniest of men were able to roll the balls all the way down the alley. By 1928 the alleys were reduced in size to 14 feet. Now anyone could play and it became a very popular game. In fact Skee-Ball was so popular there were actual national tournaments held each year, the first in 1932 in Atlantic City, New Jersey. The Wurlitzer Company acquired the rights for Skee-Ball from Piesen in 1935 and later sold the copyright, patents and rights for exclusive marketing to Philadelphia Toboggan Company. Decades later PTC jettisoned the Skee-Ball division into its own company. Since then Skee-Ball International has built many different versions of the game always kicking it up a notch. The first electronic alleys appeared in 1974. Today digital alleys are available as well as the classic style alley. So, where did Crystal Beach's Skee-Ball alleys end up? All the alleys were purchased by individuals during the October 1989 park auction. The CB Crier has played on a few machines now residing in private basements and garages. Makes for a fun party night. However, one of the machines is currently operating at Carousel Park in Olcott, New York. And it is in fine condition! Hurry down to Carousel Park for a little game of nostaglia before the summer's gone. ![]() Park of the Month ![]() At the beginning of the last century waterside amusement resorts were at their peak of popularity. Western New Yorkers and Southern Ontario residents had the advantage of enjoying dozens of these resorts along |